University of Sunderland students have turned innovative ideas into reality by creating prototypes for three local organisations. Over a 12-week period, about 80 students crafted projects focused on virtual reality, mental health apps, and engaging cybersecurity platforms.
Key Points
- The students developed prototypes for Culture House Sunderland, South Tyneside and Sunderland NHS Foundation Trust, and CyberNorth.
- A virtual reality game was created to showcase the new Keel Square venue for Culture House Sunderland.
- A mental health app designed for NHS patients aimed to enhance personalised support.
- CyberNorth’s project included a website to improve engagement with cybersecurity students in the region.
- The collaboration was part of the University’s CET257 Enterprise Project, fostering hands-on experience and employability skills.
Why should I read this?
If you’re curious about how students are making tangible impacts in local communities, this article is a must-read! It showcases not just the creativity of students but also how their ideas are genuinely being embraced by professional organisations. Plus, it highlights the real-world skills that educational projects can foster – definitely a win-win!